Educational Technology

Online MBA courses ‘no longer second-rate’

Educational Technology News Blog - Mon, 08/25/2014 - 00:30

By G. Anandalingam, Telegraph

It used to be that online courses were considered second rate; perhaps because the top ranking institutions stayed aloof from the market for so long.  But that’s all changed: with some of the world’s best business schools now offering online MBA programmes (among others) the stigma is gone and, in terms of student experience, online technology’s fast pace of development means student experience has improved enormously. As with almost anything based around technology, it’s a process of continuous improvement: the way universities and students use technology is always evolving, making now a very exciting time to be working and studying in this area.

http://www.telegraph.co.uk/education/educationopinion/11041456/Online-MBA-courses-no-longer-second-rate.html

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Games: The new learning experience

Educational Technology News Blog - Sun, 08/24/2014 - 00:40

By Laura Devaney, eSchool News

True game-based learning uses intrinsic experiences and moves away from a more simple extrinsic rewards-based system where students play the game in pursuit of a reward or achievement and are disconnected from the fundamental content. Games combine just the right degree of challenge with just the right amount of engagement, said Lucien Vattel, CEO of GameDesk, a nonprofit focusing on research and development around game-based learning. GameDesk recently launched Educade, an online portal that links students, teachers, and parents to an online resource library full of apps, games, and hands-on activities.

http://www.eschoolnews.com/2014/08/18/games-learning-experience-346/

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Tech Basics for Active, Collaborative Learning

Educational Technology News Blog - Sun, 08/24/2014 - 00:33

By Leila Meyer, Campus Technology

While every active-learning classroom is unique — based on the physical space itself and the needs of students and faculty — there are features common to many of them. Typically, the instructor has a podium at the center of the room. Surrounding the podium are large, round tables that each seat six to nine students. Movable chairs allow students to easily shift between small groups of three to larger groups of six or nine. Each student table may have its own large display or interactive whiteboard for collaborative work and sharing, and many of the rooms also feature writable walls, where students can collaborate on virtually any vertical surface in the room. This classroom design enables instructors to spend a few minutes guiding the whole class from the center of the room, and then quickly transition students into collaborative work without needing to reconfigure the furniture or organize students into groups.

http://campustechnology.com/articles/2014/08/06/tech-basics-for-active-collaborative-learning.aspx

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Education Boosting Chromebook Shipments to 5.2 Million Units This Year

Educational Technology News Blog - Sun, 08/24/2014 - 00:29

By Joshua Bolkan, Campus Technology

Chromebook sales will reach 5.2 million shipments this year, largely on the strength of the education market, according to a new report from market research firm Gartner. That’s a 79 percent increase over 2013 sales, and the company predicts the devices will continue to experience impressive through 2017, when it forecasts 14.4 million shipments. Education is far and away the driving force behind Chromebook sales, accounting for 85 percent of shipments in 2013, according to Gartner, and the United States, where 2.9 million of the devices were sold last year, makes up the bulk of the global market.

http://campustechnology.com/articles/2014/08/13/report-education-market-to-boost-chromebook-sales-to-5.2-million-units-in-2014.aspx

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Personalizing Instruction With 1-to-1 and Blended Learning

Educational Technology News Blog - Sat, 08/23/2014 - 00:40

By Dan Gordon, THE Journal

We determined that there are seven characteristics of the ideal blended learning classroom. The first two are community mindset and the learning environment: creating a culture in your classroom and then organizing the physical environment to support and encourage that culture. It’s about student choice and voice, empowering students and giving them the opportunities to help drive some of the decisions and the learning. The next two involve instruction and student work, with the focus being on how we can use traditional and digital methods to provide content and resources, and how the students show what they know and understand from the learning. The next is assessment: how we understand where students are and where we need to go with them, and how we personalize learning so that it plays to students’ strengths and meets their needs. And finally, communication and collaboration: how we can use these technology tools to work together toward better outcomes.

http://thejournal.com/articles/2014/08/18/personalizing-instruction-with-1-to-1-and-blended-learning.aspx

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Technology Education for Students Is Essential in Creating a Future STEM Workforce

Educational Technology News Blog - Sat, 08/23/2014 - 00:32

by Felix W. Ortiz III, Huffington Post

Digital device learning, often called 1-to-1 computing or a “smart classroom,” is not some faraway abstraction or revolutionary concept in education. In fact, thanks to grants and state-subsidized funding, an increasing number of school districts nationwide are securing electronic devices such as personal computers, remote accessible software and even handheld tablets for their students from such electronic giants as Hewlett-Packard and Lenovo. Proponents for digital device learning assert that greater access to advancing technology within the education system allows teachers to more fluidly support and satisfy Common Core state standards through engaging digital curriculum, interactive supports and assessments, and an enhanced learning environment for their students.

http://www.huffingtonpost.com/felix-w-ortiz-iii/technology-education-for-_b_5682916.html?utm_hp_ref=education&ir=Education

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Online education programs offer alternative for students, savings for districts

Educational Technology News Blog - Sat, 08/23/2014 - 00:30

BY BRITNEY MILAZZO, Centre Daily Times

The program is entering its sixth year and was started to enhance learning and compete with other cybercharter schools. It’s grown from 10 students in its first year to about 25 students this year, Garman said. All school districts in Centre County have such programs, and in addition to offering an alternative to students, they save the districts thousands of dollars annually by recruiting students to district online programs instead of paying for them to attend Pennsylvania Cyber Charter School, or PA Cyber. “The initial expectation was to save money and bring back students from” PA Cyber,” said Brian Griffith, Penns Valley Area School District superintendent.“We weren’t sure if it would really work, but it was an option that would develop a different way of teaching our students and save us money. What we found is it is working and students are coming back.”

http://www.centredaily.com/2014/08/16/4308794/online-education-programs-offer.html?sp=/99/116/

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Future Slant: Technology and Work

Educause - Connect, Technology In Academia - Fri, 08/22/2014 - 17:00

Diana Oblinger and Joanne Dehoney

This is the third in a blog series describing five “metatrends,” drawn from a review of articles in industry IT press, that affect CIOs in all IT sectors:

·      Challenges of scale

·      Analytics

·      Technology and work

·      Business value

·      Competition and control

Each post in the Future Slant blog will describe one of these trends, suggesting implications for higher education.

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5 important YouTube videos for IT

Educational Technology News Blog - Fri, 08/22/2014 - 00:39

By Michael Sharnoff, eCampus News

These five YouTube videos explain the important role IT plays in higher ed and how their services can improve the university experience. IT plays an integral role in the university experience. However, in our rapidly changing and interconnected world, what resources, tools, and strategies do IT personnel need to stay ahead? How will IT adapt and grow in the evolving ed-tech landscape? Take a look at the five YouTube resources linked below for admins on technology and innovation in education.

http://www.ecampusnews.com/top-news/youtube-videos-it-492/

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This is the ‘top concern’ for students on campus

Educational Technology News Blog - Fri, 08/22/2014 - 00:35

By Denny Carter, eCampusNews

A bogged down campus network could be an insurmountable competitive disadvantage for colleges and universities as they compete for prospective students. Six in 10 college students identified a “slow” campus network connection as a “top concern” in a recent survey commissioned by Ipswitch, a Massachusetts-based company that specializes in network management solutions. Half of student respondents said accessibility issues were their primary concern, while 36 percent pointed to security as their top concern. Half of campuses said the money spent on satiating students’ broadband needs for their laptops, smart phones, tablet computers, and video game consoles is never recovered through tuition or student fees.

http://www.ecampusnews.com/top-news/students-network-278/

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How to minimize digital classroom distractions

Educational Technology News Blog - Fri, 08/22/2014 - 00:30

By Kyle Albert, eSchool News

Classroom technologies such as smartphones, tablets, computers, and wireless internet access offer exciting opportunities to enhance and deepen the learning process. However, using technology in the classroom can also bring multiple distractions to students. As pointed out by Tom Daccord on Edudemic, when “the activity is engaging and challenging, there is an authentic audience, and prescribed time limits, students won’t mess around.” Design your lessons by ensuring that the length and intensity of your discussion are appropriate to the range of your students’ attention spans. In case of seventh grade students, Education World noted that they can only tolerate up to 30 minutes of continuous lecture. Any additional time should be dedicated to lively group activities.

http://www.eschoolnews.com/2014/08/14/digital-classroom-distraction-043/

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