Educational Technology

How to Integrate Live Tweets Into Your Presentation

Educational Technology News Blog - Wed, 04/08/2015 - 00:30
By Pamela DeLoatch, Edudemic Outside of the classroom, Twitter is huge, with 284 million users logging in each month from around the globe. Each one of those users follows and tweets 140-character messages on a regular basis. But can—and should—this real-time social media be used during a classroom presentation? More teachers are beginning to incorporate Twitter into their lesson plans. Educators who use Twitter say it increases classroom interaction and keeps students tuned in.

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Game-Based Simulations Teach Environmental Science at ASU Online

Educational Technology News Blog - Tue, 04/07/2015 - 00:41
By Rhea Kelly, Campus Technology To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses. In five story-based games, students “will take on several leadership roles, with increasing responsibility, to help a community address challenging environmental and sustainability issues,” according to a press release. Interactive features include the ability to download digital learning objects, take notes and respond to questions using tools in the game such as mobile phones and e-mails.

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Make a Game Out of Learning

Educational Technology News Blog - Tue, 04/07/2015 - 00:36
By Chris Berdik, Campus Technology In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational video games, now used by nearly three-quarters of America’s grade-school teachers, according to one survey. But these optimistic, play-loving game gurus have come to despise the biggest buzzword in their field: gamification.   Gamification undermines what they see as the real opportunity for games to radically, albeit playfully, transform education.  Make a Game Out of Learning.  But don’t gamify it. Share on Facebook

W3C launches first HTML5 Course in new partnership with edX

Educational Technology News Blog - Tue, 04/07/2015 - 00:30
by SD Times Newswire The World Wide Web Consortium (W3C), the global technical standards organization for the Web, announced today that it has joined edX, one of the world’s leading online course platforms, as a new member and will offer its first course on HTML5 on 1 June, 2015. Registration is now open. Under the name of W3Cx, the W3C will develop a number of MOOCs (Massive Open Online Courses), showcasing its authority and expertise across a range of courses on core Web technologies. “W3C’s partnership with edX expands opportunities for Web developers to take courses specifically created for them by W3C,” said Dr. Jeff Jaffe, W3C CEO. “These W3Cx courses will help them increase their skills and empower them to become the next leaders and innovators on the Web.”

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Translating CBE Programs into Sustainable Business Models

Educause - Connect, Technology In Academia - Mon, 04/06/2015 - 20:51

By Rick Staisloff

The Higher Education Business Model and CBE

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