Educational Technology

Up next for textbooks? The bionic book

Educational Technology News Blog - Fri, 10/30/2015 - 00:37

by Penn State, eSchoolNews

Penn State develops new technology to create robot-written textbooks. A new technology developed at Penn State works with faculty to automatically build complete textbooks from open resources on the web. The texts are organized according to topics and keywords provided by a user. The system is helping to usher in a new genre of media: the bionic book. The tool, called BBookX, can be used to create a variety of media, ranging from study guides to textbooks. To begin, users fill in a digital table of contents — assigning each chapter a topic with text or as many related keywords or key phrases as they’d like. Using matching algorithms, BBookX then returns text, and users can keep the chapters as they are or mix with content of their own.

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12 Ways to Make Money on the Side as a Teacher

Educational Technology News Blog - Fri, 10/30/2015 - 00:34

By Leah Levy, Edudemic

Despite what many who work outside of education are so fond of arguing, we educators know the sad truth about teacher salaries. Unlike teachers in other leading education systems the world over, American teachers are underpaid for their education, expertise, energy, and time. Given that reality, it is often desirable – and even necessary – for teachers to generate side income. There are many excellent ways to do this, some of which will result in a nice steady drip of income, others of which could lead to the accidental birth of a Fortune 500 company. Let’s take a look at some of the best approaches out there.

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5 gray areas of higher education’s reinvention

Educational Technology News Blog - Fri, 10/30/2015 - 00:29

By Meris Stansbury, eCampusNews

New innovations in higher-ed technology and practice are popping up daily in higher education’s reinvention—but that doesn’t mean they have seals of approval. Textbook engagement analytics, cloud systems, career training programs, MOOCs, flipped learning, virtual worlds, game-based instruction…the list could continue for pages. And while institutions emphatically communicate that many of these technologies and practices part of higher education’s reinvention need further research, even some of the seemingly accepted innovations have yet to receive a clear green light. These “gray areas” on campuses across the country often occur due to technology-based changes in social practices; and though college and university staff often are eager to incorporate these practices in the classroom or within administration, conflicts over institutional mission, student satisfaction or learning quality can occur.

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